Most artificial intelligence (AI) researchers now believe that writing computer code which can capture the nuances of situated interactions is impossible. Alternatively, modern machine learning (ML) researchers have focused on learning about these types of interactions from data. To explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.Today, we’re publishing a paper [INSERT LINK] and collection of videos, showing our early steps in building video game AIs that can understand fuzzy human concepts – and therefore, can begin to interact with people on their own terms.
Most artificial intelligence (AI) researchers now believe that writing computer code which can capture the nuances of situated interactions is impossible. Alternatively, modern machine learning (ML) researchers have focused on learning about these types of interactions from data. To explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.Today, we’re publishing a paper [INSERT LINK] and collection of videos, showing our early steps in building video game AIs that can understand fuzzy human concepts – and therefore, can begin to interact with people on their own terms.
Most artificial intelligence (AI) researchers now believe that writing computer code which can capture the nuances of situated interactions is impossible. Alternatively, modern machine learning (ML) researchers have focused on learning about these types of interactions from data. To explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.Today, we’re publishing a paper [INSERT LINK] and collection of videos, showing our early steps in building video game AIs that can understand fuzzy human concepts – and therefore, can begin to interact with people on their own terms.
Most artificial intelligence (AI) researchers now believe that writing computer code which can capture the nuances of situated interactions is impossible. Alternatively, modern machine learning (ML) researchers have focused on learning about these types of interactions from data. To explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.Today, we’re publishing a paper [INSERT LINK] and collection of videos, showing our early steps in building video game AIs that can understand fuzzy human concepts – and therefore, can begin to interact with people on their own terms.
Most artificial intelligence (AI) researchers now believe that writing computer code which can capture the nuances of situated interactions is impossible. Alternatively, modern machine learning (ML) researchers have focused on learning about these types of interactions from data. To explore these learning-based approaches and quickly build agents that can make sense of human instructions and safely perform actions in open-ended conditions, we created a research framework within a video game environment.Today, we’re publishing a paper [INSERT LINK] and collection of videos, showing our early steps in building video game AIs that can understand fuzzy human concepts – and therefore, can begin to interact with people on their own terms.
Learning how to build upon knowledge by tapping 30 years of computer vision research
Learning how to build upon knowledge by tapping 30 years of computer vision research
Learning how to build upon knowledge by tapping 30 years of computer vision research
Learning how to build upon knowledge by tapping 30 years of computer vision research
Learning how to build upon knowledge by tapping 30 years of computer vision research
Learning how to build upon knowledge by tapping 30 years of computer vision research
Building a responsible approach to data collection with the Partnership on AI...
Building a responsible approach to data collection with the Partnership on AI...
Building a responsible approach to data collection with the Partnership on AI...
Building a responsible approach to data collection with the Partnership on AI...
Building a responsible approach to data collection with the Partnership on AI...
Building a responsible approach to data collection with the Partnership on AI...
Developing a vaccine that could save hundreds of thousands of lives
Developing a vaccine that could save hundreds of thousands of lives
Developing a vaccine that could save hundreds of thousands of lives
Developing a vaccine that could save hundreds of thousands of lives
Developing a vaccine that could save hundreds of thousands of lives
Developing a vaccine that could save hundreds of thousands of lives
Perception – the process of experiencing the world through senses – is a significant part of intelligence. And building agents with human-level perceptual understanding of the world is a central but challenging task, which is becoming increasingly important in robotics, self-driving cars, personal assistants, medical imaging, and more. So today, we’re introducing the Perception Test, a multimodal benchmark using real-world videos to help evaluate the perception capabilities of a model.
Perception – the process of experiencing the world through senses – is a significant part of intelligence. And building agents with human-level perceptual understanding of the world is a central but challenging task, which is becoming increasingly important in robotics, self-driving cars, personal assistants, medical imaging, and more. So today, we’re introducing the Perception Test, a multimodal benchmark using real-world videos to help evaluate the perception capabilities of a model.
Perception – the process of experiencing the world through senses – is a significant part of intelligence. And building agents with human-level perceptual understanding of the world is a central but challenging task, which is becoming increasingly important in robotics, self-driving cars, personal assistants, medical imaging, and more. So today, we’re introducing the Perception Test, a multimodal benchmark using real-world videos to help evaluate the perception capabilities of a model.
Perception – the process of experiencing the world through senses – is a significant part of intelligence. And building agents with human-level perceptual understanding of the world is a central but challenging task, which is becoming increasingly important in robotics, self-driving cars, personal assistants, medical imaging, and more. So today, we’re introducing the Perception Test, a multimodal benchmark using real-world videos to help evaluate the perception capabilities of a model.
Perception – the process of experiencing the world through senses – is a significant part of intelligence. And building agents with human-level perceptual understanding of the world is a central but challenging task, which is becoming increasingly important in robotics, self-driving cars, personal assistants, medical imaging, and more. So today, we’re introducing the Perception Test, a multimodal benchmark using real-world videos to help evaluate the perception capabilities of a model.
Perception – the process of experiencing the world through senses – is a significant part of intelligence. And building agents with human-level perceptual understanding of the world is a central but challenging task, which is becoming increasingly important in robotics, self-driving cars, personal assistants, medical imaging, and more. So today, we’re introducing the Perception Test, a multimodal benchmark using real-world videos to help evaluate the perception capabilities of a model.
As we build increasingly advanced artificial intelligence (AI) systems, we want to make sure they don’t pursue undesired goals. Such behaviour in an AI agent is often the result of specification gaming – exploiting a poor choice of what they are rewarded for. In our latest paper, we explore a more subtle mechanism by which AI systems may unintentionally learn to pursue undesired goals: goal misgeneralisation (GMG). GMG occurs when a system's capabilities generalise successfully but its goal does not generalise as desired, so the system competently pursues the wrong goal. Crucially, in contrast to specification gaming, GMG can occur even when the AI system is trained with a correct specification.